The Eccles Health Sciences Library supports projects using virtual and augmented reality (VR/AR) to aid healthcare educators. The library is home to a virtual reality lab that develops customized experiences involving simulations, education lessons, and interactive displays. See below for our current projects, ways to get involved, and resources to discover VR/AR.
The School of Dentistry has funded the development of multiple educational modules in VR to train new dentists. Procedures done in VR are proving to save costs and aid in students learning concepts quickly. A recent article, Digitally Augmented Learning in Implant Dentistry, by Durham, Engel, Ferrill, halford, Singh and Gladwell highlights the technology including using it to help with direct and indirect dentistry, restorative implants, dental anatomy, dental radiology and digital grading. A video highlights some of the uses of the technology and tells the story of a group from Dentistry that traveled to India to teach over 100 pre-dentistry students using the technology.
The Department of Surgery at the School of Medicine has funded developing a simulation experience to help doctors make decisions as a team lead during a trauma situation to gain practice in calling directions for an infinite amount of scenarios and cases. Cases are being developed closely using already existing parameters set forth through cases created through in-person trauma simulations on-site using dummies. The project will help give trainees ample opportunities to practice commands and give directions while providing feedback for increased efficiency to save lives.
Student developers, artists and librarians teamed up to create an interactive experience to complement an online and in-person exhibit by the National Library of Medicine titled, "Renaissance Science, Magic, and Medicine in Harry Potter's World." The primary purpose of the project is to increase the understanding of how augmented reality adds to experiences with viewers more so than traditional experiences, like viewing text, videos, or pictures.
Faculty from the Neuro-Ophthalmology Department and Moran Eye Center are teaming up with developers at the library to make a 3D tour of the eye. This module would help medical students grasp the pathophysiology of the eye and how it connects to the anatomy. It would help students understand anatomical relationship and grasp the bigger picture. This product once developed would be published alongside artifacts currently digitized in the Moran Core and NOVEL platforms, and will be made available through the Eccles Library Digital Collections.
There are multiple ways to get involved:
The Virtual Reality Lab (HSEB 2880) currently has...
Play is first-come, first-serve and a specialist in the lab can assist you if you have questions. You can email firstname.lastname@example.org for more information.
Many current VR experiences are created with Unity (http://unity3d.com), which is a common game design tool. There are a huge number of tutorials (for VR and non-VR use) available.